November 29, 2017
October 18, 2016
What even makes dialogue interesting in RPGs? What works, and what doesn't?
October 5, 2016
In which we discuss voiceovers in games, how difficult they are, why it would be a bad idea to crowdsource voiceover work...and then eventually we get into crowdsourced NPC dialogue in general. Sort of.
September 7, 2016
Let's look at some (more) of the pitfalls that can affect game development.
August 23, 2016
Spam Spam Spam Humbug chats with Starr Long about Shroud of the Avatar's Release 32, its now-persistent world, and the land rush that players have been participating in over the last couple weeks.
August 11, 2016
We've somehow managed to reach a fiftieth episode. That seems significant.
In hindsight, it was obvious that at some point, WtFD would have to eat some of his words regarding the Kim Karsdashian iOS game.
May 12, 2016
If you've ever wondered what our dream games might look like...we'll try to tell you.
February 3, 2016
As a prelude to discussing the news related to Shroud of the Avatar from 2015, Spam Spam Spam Humbug interviews Richard Garriott and Starr Long about the game.
December 11, 2015