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In which we discuss voiceovers in games, how difficult they are, why it would be a bad idea to crowdsource voiceover work...and then eventually we get into crowdsourced NPC dialogue in general. Sort of.

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Spam Spam Spam Humbug chats with Starr Long about Shroud of the Avatar's Release 32, its now-persistent world, and the land rush that players have been participating in over the last couple weeks.

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In hindsight, it was obvious that at some point, WtFD would have to eat some of his words regarding the Kim Karsdashian iOS game.

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As a prelude to discussing the news related to Shroud of the Avatar from 2015, Spam Spam Spam Humbug interviews Richard Garriott and Starr Long about the game.

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Spam Spam Spam Humbug chats with Adam “Goldenflame Dragon” Burr about The Dark Unknown, the Kickstarter campaign for which concludes this weekend.

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When you back a crowdfunded project — on Kickstarter or elsehwere — exactly what does that mean? What's the nature of your pledge, and what is the nature of your relationship with the developer thereafter?

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