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Let's talk about our first Ultima fan projects, our first explorations of programming, and/or our first experiences messing with a game's editing toolkit.

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We take a look at gameplay features — NPC schedules, day/night cycles, and other systems — and their impact on one's enjoyment of a game.

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In which we discuss The Legend of Zelda: Breath of the Wild and how it hearkens back, in its own way, to Ultima 6.

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For lack of any decided-upon topic, we instead talk about random bits of gaming news...notably, the Nintendo Switch and Mass Effect: Andromeda.

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What's the best way to design a game: solidify the story first, or get the underlying tech in place and then craft a story around it?

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In which we discuss voiceovers in games, how difficult they are, why it would be a bad idea to crowdsource voiceover work...and then eventually we get into crowdsourced NPC dialogue in general. Sort of.

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Let's take a look at different forms of conversation systems that crop up in games.

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