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What is a game, why do we play games, and why do we keep playing them?

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How do our children — or our nieces, nephews, and other young children we know — respond to classic PC and console games?

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When we were kids, at least, messing around with video games was at least as fun as playing them to pass them.

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Let's talk about game bosses. The memorable ones, the hard ones, the dumb ones...and maybe even the absent ones.

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Gallara Dragon joins us to discuss the latest news about the Ultima Dragons 25th anniversary bash. And then a bunch of us disucss random things.

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Let's take a look at different forms of conversation systems that crop up in games.

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In a multiplayer game, it is inevitable that some players will abuse or take advantage of others. Which of these behaviours, if any, should developers allow to take place, and which should they work to prevent?

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