free hit counters
00:0000:00

Quest chains and narrative storylines are commonplace in MMORPGs now, but do the inclusion of these elements break the group play experience? Also, Shroud of the Avatar is slated, possibly, for launch this March.

Read the rest of this entry »

00:0000:00

Quest chains and narrative storylines are commonplace in MMORPGs now, but do the inclusion of these elements break the group play experience? Also, Shroud of the Avatar is slated, possibly, for launch this March.

Read the rest of this entry »

00:0000:00

What better way to kick off a new year of Spam Spam Spam Humbug than to do a “live” recording at a meetup of Ultima Dragons?

Read the rest of this entry »

00:0000:00

What better way to kick off a new year of Spam Spam Spam Humbug than to do a “live” recording at a meetup of Ultima Dragons?

Read the rest of this entry »

00:0000:00

In which we explore headcanon, what-if scenarios about Sosarian and Britannia history, and even where some Ultima games themselves took canon in a different direction.

Read the rest of this entry »

00:0000:00

In which we explore headcanon, what-if scenarios about Sosarian and Britannia history, and even where some Ultima games themselves took canon in a different direction.

Read the rest of this entry »

00:0000:00

A lengthy discussion on multiplayer games, community management, and other topics.

Read the rest of this entry »

00:0000:00

In which Raph Koster — Designer Dragon, the original designer working on Ultima Online — tells still yet more stories from that game's earliest years.

Read the rest of this entry »

00:0000:00

What better way to mark the 20th anniversary of Ultima Online than by hearing stories from the original designer thereof?

Read the rest of this entry »

00:0000:00

What exactly is an RPG, anyway?

Read the rest of this entry »

Load more