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In which Raph Koster — Designer Dragon, the original designer working on Ultima Online — tells still yet more stories from that game's earliest years.

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What better way to mark the 20th anniversary of Ultima Online than by hearing stories from the original designer thereof?

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What exactly is an RPG, anyway?

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It's really the perfect name for the generation between Generation X and the Millennials; we grew up playing video games.

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Shroud of the Avatar isn't the first game to propose the idea that one or more entries in a series should be playable as a contiguous experience.

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What is a game, why do we play games, and why do we keep playing them?

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How do our children — or our nieces, nephews, and other young children we know — respond to classic PC and console games?

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When we were kids, at least, messing around with video games was at least as fun as playing them to pass them.

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