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In which Raph Koster — Designer Dragon, the original designer working on Ultima Online — tells still yet more stories from that game's earliest years.

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What better way to mark the 20th anniversary of Ultima Online than by hearing stories from the original designer thereof?

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A look at the various works of written fiction that have been based on the Ultima series, both official novels and fan efforts.

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Let's talk about our first Ultima fan projects, our first explorations of programming, and/or our first experiences messing with a game's editing toolkit.

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This episode was nearly given the title “Chekov's Pixels”, for reasons that will become apparent. Also, Ultima 7: The Black Gate is 25 years old now.

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Because one episode wasn't enough to cover everything that was awesome about the Ultima Dragons Anniversary Bash.

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A lengthy debrief session for those who planned, helped organize, and/or attended the Ultima Dragons 25th Anniversary Bash last month.

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We take a look at PC Gamer's Ultimate RPG Handbook, and comment on its presentation of the history and influence of the *Ultima* series.

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What's the best way to design a game: solidify the story first, or get the underlying tech in place and then craft a story around it?

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