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This episode was nearly given the title “Chekov's Pixels”, for reasons that will become apparent. Also, Ultima 7: The Black Gate is 25 years old now.

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Because one episode wasn't enough to cover everything that was awesome about the Ultima Dragons Anniversary Bash.

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A lengthy debrief session for those who planned, helped organize, and/or attended the Ultima Dragons 25th Anniversary Bash last month.

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We take a look at PC Gamer's Ultimate RPG Handbook, and comment on its presentation of the history and influence of the *Ultima* series.

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What's the best way to design a game: solidify the story first, or get the underlying tech in place and then craft a story around it?

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The later Ultimas featured robust interactive world systems, which even allowed for objects to be combined to make other objects (e.g. bread). How does this relate to modern crafting systems in RPGs?

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Spam Spam Spam Humbug chats with Richard Garriott and Starr Long about the genesis and first years of Ultima Online.

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