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In which we explore headcanon, what-if scenarios about Sosarian and Britannia history, and even where some Ultima games themselves took canon in a different direction.

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A previously unpublished 2014 interview with Richard Garriott, in which he discusses Ultima 9, Ultima X, Shroud of the Avatar, and other things besides.

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A lengthy discussion on multiplayer games, community management, and other topics.

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What better way to mark the 20th anniversary of Ultima Online than by hearing stories from the original designer thereof?

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What exactly is an RPG, anyway?

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It's really the perfect name for the generation between Generation X and the Millennials; we grew up playing video games.

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Shroud of the Avatar isn't the first game to propose the idea that one or more entries in a series should be playable as a contiguous experience.

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What is a game, why do we play games, and why do we keep playing them?

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This episode was nearly given the title “Chekov's Pixels”, for reasons that will become apparent. Also, Ultima 7: The Black Gate is 25 years old now.

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