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In which we discuss voiceovers in games, how difficult they are, why it would be a bad idea to crowdsource voiceover work...and then eventually we get into crowdsourced NPC dialogue in general. Sort of.

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In a multiplayer game, it is inevitable that some players will abuse or take advantage of others. Which of these behaviours, if any, should developers allow to take place, and which should they work to prevent?

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Spam Spam Spam Humbug chats with Starr Long about Shroud of the Avatar's Release 32, its now-persistent world, and the land rush that players have been participating in over the last couple weeks.

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Spam Spam Spam Humbug reviews development on (and news about) the game that took place in 2015.

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As a prelude to discussing the news related to Shroud of the Avatar from 2015, Spam Spam Spam Humbug interviews Richard Garriott and Starr Long about the game.

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When you back a crowdfunded project — on Kickstarter or elsehwere — exactly what does that mean? What's the nature of your pledge, and what is the nature of your relationship with the developer thereafter?

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