February 3, 2018
February 2, 2018
Quest chains and narrative storylines are commonplace in MMORPGs now, but do the inclusion of these elements break the group play experience? Also, Shroud of the Avatar is slated, possibly, for launch this March.
November 29, 2017
A previously unpublished 2014 interview with Richard Garriott, in which he discusses Ultima 9, Ultima X, Shroud of the Avatar, and other things besides.
July 19, 2017
Shroud of the Avatar isn't the first game to propose the idea that one or more entries in a series should be playable as a contiguous experience.
October 5, 2016
In which we discuss voiceovers in games, how difficult they are, why it would be a bad idea to crowdsource voiceover work...and then eventually we get into crowdsourced NPC dialogue in general. Sort of.
September 29, 2016
We had so much fun talking about conversation systems last week, we decided to give it another go.
September 15, 2016
In a multiplayer game, it is inevitable that some players will abuse or take advantage of others. Which of these behaviours, if any, should developers allow to take place, and which should they work to prevent?
August 23, 2016
Spam Spam Spam Humbug chats with Starr Long about Shroud of the Avatar's Release 32, its now-persistent world, and the land rush that players have been participating in over the last couple weeks.
August 16, 2016