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We take a look at PC Gamer's Ultimate RPG Handbook, and comment on its presentation of the history and influence of the *Ultima* series.

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When we were kids, at least, messing around with video games was at least as fun as playing them to pass them.

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Gallara Dragon joins us to discuss the latest news about the Ultima Dragons 25th anniversary bash. And then a bunch of us disucss random things.

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Spam Spam Spam Humbug chats with Starr Long about Shroud of the Avatar's Release 32, its now-persistent world, and the land rush that players have been participating in over the last couple weeks.

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The later Ultimas featured robust interactive world systems, which even allowed for objects to be combined to make other objects (e.g. bread). How does this relate to modern crafting systems in RPGs?

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