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Quest chains and narrative storylines are commonplace in MMORPGs now, but do the inclusion of these elements break the group play experience? Also, Shroud of the Avatar is slated, possibly, for launch this March.

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Quest chains and narrative storylines are commonplace in MMORPGs now, but do the inclusion of these elements break the group play experience? Also, Shroud of the Avatar is slated, possibly, for launch this March.

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What better way to kick off a new year of Spam Spam Spam Humbug than to do a “live” recording at a meetup of Ultima Dragons?

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In which we explore headcanon, what-if scenarios about Sosarian and Britannia history, and even where some Ultima games themselves took canon in a different direction.

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In which we explore headcanon, what-if scenarios about Sosarian and Britannia history, and even where some Ultima games themselves took canon in a different direction.

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A previously unpublished 2014 interview with Richard Garriott, in which he discusses Ultima 9, Ultima X, Shroud of the Avatar, and other things besides.

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What exactly is an RPG, anyway?

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It's really the perfect name for the generation between Generation X and the Millennials; we grew up playing video games.

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Shroud of the Avatar isn't the first game to propose the idea that one or more entries in a series should be playable as a contiguous experience.

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What is a game, why do we play games, and why do we keep playing them?

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