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In which we explore headcanon, what-if scenarios about Sosarian and Britannia history, and even where some Ultima games themselves took canon in a different direction.

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A previously unpublished 2014 interview with Richard Garriott, in which he discusses Ultima 9, Ultima X, Shroud of the Avatar, and other things besides.

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We talk about Ireland, hurricanes, Star Wars, and eventually Shroud of the Avatar.

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A lengthy discussion on multiplayer games, community management, and other topics.

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In which Raph Koster — Designer Dragon, the original designer working on Ultima Online — tells still yet more stories from that game's earliest years.

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What better way to mark the 20th anniversary of Ultima Online than by hearing stories from the original designer thereof?

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What exactly is an RPG, anyway?

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Another round of random Dragonly rabble.

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I honestly have no idea what's in this episode.

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It's really the perfect name for the generation between Generation X and the Millennials; we grew up playing video games.

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