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What is a game, why do we play games, and why do we keep playing them?

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Let's talk about our first Ultima fan projects, our first explorations of programming, and/or our first experiences messing with a game's editing toolkit.

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We take a look at gameplay features — NPC schedules, day/night cycles, and other systems — and their impact on one's enjoyment of a game.

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This episode was nearly given the title “Chekov's Pixels”, for reasons that will become apparent. Also, Ultima 7: The Black Gate is 25 years old now.

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Because one episode wasn't enough to cover everything that was awesome about the Ultima Dragons Anniversary Bash.

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A lengthy debrief session for those who planned, helped organize, and/or attended the Ultima Dragons 25th Anniversary Bash last month.

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How Ultima presents the Virtue of Honor (e.g. in the Gypsy questions) often fails to align with how Honor is defined in Ultima lore.

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