Why do we still use arbitrary, numeric systems to review and rate games?
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Why do we still rate video games using arbitrary "star" or 1-100 rating systems? Is there a better way to assess the value, worth, or quality of a game? What if we rated games based on cost per hour of enjoyment; if you can get (let's say) a dollar per hour of enjoyment out of a game, the game is good. Games like Skyrim or Fallout 4 -- where some of us put in hundreds of hours -- would have an amazing rating for cost of enjoyment per hour.
Also worth noting: As was discussed in Episode 216 of the Married to the Games podcast, there seems to be a transition on major sites (IGN, Gamespot) toward video reviews, and away from written reviews. The video reviews still give ratings, of course, but the written pieces tend toward being editorial in nature.
In Other News
Kim - This is an interesting-looking, top-down, open-world RPG that's currently in development. It's available on GOG via their equivalent of Early Access, and as the name implies it is based on Rudyard Kipling's seminal tale about a boy growing up in India. I'm thinking I should introduce some of my Scouts to this.
The Last Guardian - The game has gone gold, finally, after far too long.
Mass Effect: Andromeda - Could the game end up being delayed? While there's currently no indications that it will be, EA seems to be leaving themselves some rhetorical “wiggle room” on the subject.
Wasteland 3 - The Fig campaign to crowdfund development of the game completed recently; inXile Entertainment ultimately raised $3,121,716 (their base goal was $2,750,000).
Doubt Is Thrown On The Exact Story Behind The Creation Of Donkey Kong - “The commonly accepted story of how Donkey Kong came to be is etched in the memories of gamers the world over; when Nintendo president Hiroshi Yamauchi heard that the company's latest US export, Radar Scope, had failed to make an impact, he ordered that the cabinets be re-used for a new game. The story goes that a young Shigeru Miyamoto was approached directly to create this new game, and was supervised by the late Gunpei Yokoi. However, former UK Official Nintendo Magazine staff writer Chris Scullion has cast doubt over this series of events in a series of tweets...”
Diablo - Blizzard is evidently re-making the original Diablo inside of Diablo 3. Just because.
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