What is a game, why do we play games, and why do we keep playing them?
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Springboarding, more or less, from this article (which attempts to define, academically, what a game is), we ask the question of what games are, and — more importantly — why we play them, and what keeps us playing them time and again.
Also referenced: That seminal work, A Theory of Fun for Game Design, by former Ultima Online designer Raph Koster.
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