In which Raph Koster — Designer Dragon, the original designer working on Ultima Online — tells still yet more stories from that game's earliest years.
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So it has been far, far too long since we last held a recording session, but what a way to return to form this episode was! We set out to discuss Ultima Online's 20th anniversary, and on a whim I sent a last-minute invite to Raph Koster (Designer Dragon, the original systems designer for UO) to join us on Discord for the discussion. And happily, he accepted the invitation and turned up for what turned into a three hour discussion about the early history of the game.
Some of what is discussed has been discussed before, in other places and sometimes by other people. However, Koster peppers the discussion with more than a few never-before-told stories from the development of the game. Multiple references are also made to this article at Koster's blog.
Now, three hours is a lot of audio, so this episode includes roughly the second half of the discussion. As with the first discussion, this one ranges over a variety of topics, and Koster tells a few tales that have never — at least as far as he is aware — been told before. Give it a listen; there are some old secrets about the earliest days of Ultima Online herein!
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