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In a multiplayer game, it is inevitable that some players will abuse or take advantage of others. Which of these behaviours, if any, should developers allow to take place, and which should they work to prevent?

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Spam Spam Spam Humbug chats with Starr Long about Shroud of the Avatar's Release 32, its now-persistent world, and the land rush that players have been participating in over the last couple weeks.

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The later Ultimas featured robust interactive world systems, which even allowed for objects to be combined to make other objects (e.g. bread). How does this relate to modern crafting systems in RPGs?

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With more and more title incorporating “RPG elements”, can it be said that RPGs are the foremost category of video games?

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Probably not; Ultima just isn't as well-known an IP. But AR RPGs could possibly work, and even bring considerable innovation to the AR space.

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