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In which Raph Koster — Designer Dragon, the original designer working on Ultima Online — tells still yet more stories from that game's earliest years.

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What better way to mark the 20th anniversary of Ultima Online than by hearing stories from the original designer thereof?

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What exactly is an RPG, anyway?

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Another round of random Dragonly rabble.

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I honestly have no idea what's in this episode.

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It's really the perfect name for the generation between Generation X and the Millennials; we grew up playing video games.

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Shroud of the Avatar isn't the first game to propose the idea that one or more entries in a series should be playable as a contiguous experience.

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A look at the various works of written fiction that have been based on the Ultima series, both official novels and fan efforts.

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What is a game, why do we play games, and why do we keep playing them?

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Let's talk about our first Ultima fan projects, our first explorations of programming, and/or our first experiences messing with a game's editing toolkit.

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