00:0000:00

Let's talk about game bosses. The memorable ones, the hard ones, the dumb ones...and maybe even the absent ones.

Subscribe on iTunes | Subscribe on Google Play | Subscribe on TuneIn | Subscribe on Stitcher | Subscribe on Podbean | Subscribe on Android

Read the rest of this entry »

00:0000:00

It's the difference between looking at constellations in an app, and looking at a sky full of stars.

Subscribe on iTunes | Subscribe on Google Play | Subscribe on TuneIn | Subscribe on Stitcher | Subscribe on Podbean | Subscribe on Android

Read the rest of this entry »

00:0000:00

Gallara Dragon joins us to discuss the latest news about the Ultima Dragons 25th anniversary bash. And then a bunch of us disucss random things.

Subscribe on iTunes | Subscribe on Google Play | Subscribe on TuneIn | Subscribe on Stitcher | Subscribe on Podbean | Subscribe on Android

Read the rest of this entry »

00:0000:00

What's the best way to design a game: solidify the story first, or get the underlying tech in place and then craft a story around it?

Subscribe on iTunes | Subscribe on Google Play | Subscribe on TuneIn | Subscribe on Stitcher | Subscribe on Podbean | Subscribe on Android

Read the rest of this entry »

00:0000:00

In which we discuss voiceovers in games, how difficult they are, why it would be a bad idea to crowdsource voiceover work...and then eventually we get into crowdsourced NPC dialogue in general. Sort of.

Subscribe on iTunes | Subscribe on Google Play | Subscribe on TuneIn | Subscribe on Stitcher | Subscribe on Podbean | Subscribe on Android

Read the rest of this entry »

00:0000:00

In a multiplayer game, it is inevitable that some players will abuse or take advantage of others. Which of these behaviours, if any, should developers allow to take place, and which should they work to prevent?

Subscribe on iTunes | Subscribe on Google Play | Subscribe on Android | Subscribe on Stitcher | Subscribe on Podbean

Read the rest of this entry »

Load more